Steiner Optics FanMade

Steiner Optics – FanMade
Steiner Optics FanMade – I am excited to share with you my personal project, created to explore design techniques using Fusion 360. Throughout this project, I followed a specific pipeline that allowed me to achieve the desired results. I began by creating the high-poly mesh using Fusion 360 and ZBrush, then proceeded to develop the mid-poly version in Blender. For UV mapping, I utilized RizomUV, and finally, I applied texturing using Substance Painter.