Rodrigo Matoso

3D Artist

-Rodrigo Matoso.

a new age is coming

Resume.

Hi guys, I’m a self-motivated 3D artist calling from Brazil. I’m passionate about creating objects from reality and putting them in games. I’ve been working as a 3D Artist for about 5 years. I enjoy learning new things and constantly seeking new learning opportunities to create 3D hard surface models such as a vehicle, weapons, robots.Do you want to know more? 

Call me for a coffee break.

Interest.

Currently, I’m looking for a place where I can share my experience and develop new skills with my co-workers working on their craft and mentoring them with tutorials and videos. I like to work with hard surface models,like assets and props.   

My Skills.

– Responsible for modeling real-world scale 3d models of vehicles, respecting  the real proportions of vehicles, environments, 3D objects.

 Create realistic PBR texture sets, using photo and video references to match the surfaces of existing live-action footage.

 Create optimized UVs, adapted for video games and specific thermal rende-ring needs.

 Create levels of detail (LOD) for real-time rendering optimization.

 Take part in the Quality Assurance process.

 Update the existing 3D library to contribute to its continuous improvement.

Academic Education.

2014 – 2016 – UNICAP  (www.unicap.br

GRADUATE – DIGITAL GAME

The digital games technologist course provided good experiences that helped  professional activities such as creating games for mobile phones and computers and also developed  a good network.

 

Tools.

Profissional XP.

2018 – 2022 | 3D Mid-level Artist at Kokku Games www.kokku.com.br

Kokku is a company that provided a variety of games, with different styles 

and pipelines. It’s a great place with great people whose share experiences every single day. About the work, as a 3D mid artist hard surface, I’m working closely with Art Lead to receive critique and appropriately respond to it. I have the honor of taking part in some internal tests for contracts from other companies and some big titles such as :

CI GAMES – Sniper Contracts: I created the high-density mesh, low-density mesh, Opening

 UVs and Bake a handgun Sturm 45 

(Time 1:13 – www.youtube.com/watch?v=eoguFSAw6bY&t=104s )

Horizon Forbidden West – Clean-up process, low-density model, 

Opening UV’s and Bake, Creating Level of details.

Need a job done?

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