Rodrigo Matoso

3D Artist

-Rodrigo Matoso.

a new age is coming

Resume.

Hi guys, I’m a self-motivated 3D artist calling from Brazil. I’m passionate about creating objects from reality and putting them in games. I’ve been working as a 3D Artist for about 5 years. I enjoy learning new things and constantly seeking new learning opportunities to create 3D hard surface models such as a vehicle, weapons, robots.Do you want to know more? 

Call me for a coffee break.

Interest.

Currently, I’m looking for a place where I can share my experience and develop new skills with my co-workers working on their craft and mentoring them with tutorials and videos. I like to work with hard surface models,like assets and props.   

My Skills.

– Responsible for modeling real-world scale 3d models of vehicles, respecting  the real proportions of vehicles, environments, 3D objects.

– Create realistic PBR texture sets, using photo and video references to match the surfaces of existing live-action footage.

– Create optimized UVs, adapted for video games and specific thermal rende-ring needs.

– Create levels of detail (LOD) for real-time rendering optimization.

– Take part in the Quality Assurance process.

– Update the existing 3D library to contribute to its continuous improvement.

Academic Education.

2014 – 2016 – UNICAP  (www.unicap.br) 

GRADUATE – DIGITAL GAME

The digital games technologist course provided good experiences that helped  professional activities such as creating games for mobile phones and computers and also developed  a good network.

 

Tools.

Profissional XP.

2018 – 2022 | 3D Mid-level Artist at Kokku Games www.kokku.com.br

Kokku is a company that provided a variety of games, with different styles 

and pipelines. It’s a great place with great people whose share experiences every single day. About the work, as a 3D mid artist hard surface, I’m working closely with Art Lead to receive critique and appropriately respond to it. I have the honor of taking part in some internal tests for contracts from other companies and some big titles such as :

CI GAMES – Sniper Contracts: I created the high-density mesh, low-density mesh, Opening

 UVs and Bake a handgun Sturm 45 

(Time 1:13 – www.youtube.com/watch?v=eoguFSAw6bY&t=104s )

Horizon Forbidden West – Clean-up process, low-density model, 

Opening UV’s and Bake, Creating Level of details.

Need a job done?

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